Curvefever

Players

Name Color Left Key Right Key

World

Goals

Items

| |

Settings

|

General

Number of ticks that should be performed per second. If your computer is not able to handle the amount of ticks it will not perform more! You can use this as a simple system wide speed modifier, but be aware that collision checking might not work well, if the player speed is to high and the tick speed to low.

Enable this if you want to see the effect durations on each player.

Player

Number of pixels the player moves forward per tick at the start.

Amount of radians the player is allowed to turn per tick.

Size of the player head in pixels at the start.

Amount of ticks that a player path makes a hole.

Least amount of ticks that a player path does not make a hole for.

Amount of ticks that a player path does not make a hole for, but multiplied with a random number between 0 and 1. This is added to the Hole Spawn Delay.

Item

Size of the item circle.

Least amount of ticks that a item is not spawned for.

Amount of ticks that a item does not spawn for, but multiplied with a random number between 0 and 1. This is added to the Item Spawn Delay.

Controls

Colors

Background color of the game field.

Color of the world lines such as the border.

Color of the player heads.

Color of the player head if the player is dead.

Color of the player head if the players keys have been switched.

Player Effects

Here you are able to configure settings for effects that are caused by items.

Ghost

The player does not have a trail and can move through other player lines.

Amount of ticks that the ghost effect lasts.

Activate if ghosts should be able to move through world walls.

Turn 90

The player can only work with 90 degree turns.

Amount of ticks that the "Turn 90" effect lasts.

Sizeup

The player will be larger than before.

Amount of ticks that the "Sizeup" effect lasts.

A multiplier applied to the size of the player.

Sizedown

The player will be smaller than before.

Amount of ticks that the "Sizedown" effect lasts.

A divisor applied to the size of the player.

Speedup

The player will be faster than before.

Amount of ticks that the "Speedup" effect lasts.

A multiplier applied to the speed of the player.

Slowdown

The player with this effect will be slower than before.

Amount of ticks that the "Slowdown" effect lasts.

A divisor applied to the size of the player.

Party Mode

Its party time! The players will change colors rapidly.

Amount of ticks that the "Party Mode" effect lasts.

Phase World

The player is allowed to walk through the world lines.

Amount of ticks that the "Phase World" effect lasts.

Switch Keys

The left and right key of a player are switched for a period of time.

Amount of ticks that the "Switch Keys" effect lasts.

Full Force

"Full Force Ahead". The player cannot steer.

Amount of ticks that the "Full Force" effect lasts.

Shielded

A shielded player cannot be attacked by red items or "bad" blue ones.

Amount of ticks that the "Shielded" effect lasts.

Game Effects

Phase World

Amount of ticks that the "Phase World" effect lasts.

Cloud

The map, player paths and items will be hidden multiple times.

Amount of ticks that the "Cloud" effect lasts.

Portal

Two connected portals are spawned. If a player enters one portal the player will exit the other portal. Portals can be used from both sides. Portals can be rotated which is indicated by the blue and red ends.

Amount of ticks that the portal should stay open.

Size of the portals in pixels.

v1.3.2